Halloween party ideas 2015

Purpose: Practice the underarm pickup and throw in a pressure situation.
Description:
  • The player at position 1 runs out to pickup/return a ball rolled by the player at position 2.
  • Player 1 then continues running to perform another pickup/return fed from the player at position 3.
  • Player 1 then continues to position 3 while player 3 runs to position 2 and player 2 runs to the back of the queue at position 1.
  • Perform the relay twice and rest.

Purpose: Develop the ability to accelerate, decelerate and change direction while ground fielding a ball.
Description: 4 cones are set out in a square. The fielder has to run in a figure of eight touching each cone and fielding/returning the balls fed by the coach in the order show in the diagrams.
Variations: To make the game competitive, players can be timed.
Coaches Note: This is a speed/agility drill and should not be used to fatigue players/develop conditioning. Ensure plenty of rest between drills for each player.








Purpose: A drill that incorporates cricket skills into speed/endurance training. Can also be used as a pre-game warm up drill.
Description: Players get into equal team numbers. The first player in the queue at end A runs with the ball, places it down on the blue marker and runs to the back of end B.
When the player passes the first person in the queue at end B, this person runs to the ball, picks it up and underarms it to the first player in the queue at end A before running to the back of the queue at A. Continue as many times as the fitness requirement permits.
Fitness notes: This is a flexible drill that can be used to develop cricket-specific speed or endurance, however it needs to be customised depending on the requirement:
  • Speed: Perform the throw portion of the drill (after a warm up) at full speed (90-95% sprinting pace). Ensure each player gets 2 minute rest between throws (you will need to work this out depending how many players are in the groups, you can alter the rest between races) . Do not exceed 5-10 throws per player. Players should be fully recovered between sprints.
  • Endurance: Increase the distance a player has to run and perform the throw portion of the drill at a slower pace (60-80% sprinting pace). Keep the rest time between throws low (30-60 seconds). Perform 10-20 throws each. Players should not have time to fully recover between sprints.



Purpose: Practicing pickup and underarm throw under pressure.
Description: Players line up in 2 teams. The first player rolls the ball past the stump in the middle. The player on the opposite side runs in to pick up and underarms the ball at the stump. Once he has throw the ball he runs to the back of the other team. Meanwhile the original player fields the shy and underarms the ball at the stump. Once he has throw he runs to the back of the other team. When the throw hits the stump another ball is rolled by one of the team at the successful throwers end. When a player fumbles the ball he must just roll the ball for the opposite player and not take a shot at the stump.
Variation: Setup a race with several teams and stumps.
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Purpose: A very tiring practice of the underarm pickup and throw at game pace, pressure and under fatigue.
Description: The coach or wicketkeeper rolls the ball out to the first player in group A to pickup and return underarm. This player then runs around the coach to join the back of group B. As this player is picking up the ball the coach rolls another ball out to the first player in group B. The group B player also fields, returns and runs around the coach to the back of group A. 1.
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Purpose: To practice pickup, underarm throwing, backing up and returning to the keeper.
Description: The coach or wicketkeeper (c) rolls the ball out so a fielder from group 1 can run out, pick up the ball and underarm it at the stump. The first fielder in group 2 then backs up and returns the ball to the coach. Both fielders return to the back of their line. After 3 hits the groups change. The group who takes less attempts to get 3 hits wins. 1.
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